Star Wars: The High Republic: Light of the Jedi
A publishing initiative disguised as a disaster novel, and mostly the better for it.
Topic
36 entries filed under this topic across the library, the dossiers and the dispatches.
From the library
A publishing initiative disguised as a disaster novel, and mostly the better for it.
The fair, the fireworks, and the moment the Nihil stop being a nuisance.
A siege novel that turns the era’s proudest symbol into a trap.
Padawans stranded on a very wrong space station.
A salvage pilot, a corporate marriage, and Jedi who are out of their depth.
Four survivors, one very young Jedi Knight, one hostile moon.
The whole Nihil story told from inside the Nihil, and it is the best thing in Phase I.
The all-ages wing of the era, and quietly one of its best corners.
Jedi on Corellia, working a case in a city that does not want them.
The era finally asks what attachment costs the people holding the line.
Phase II opens a hundred and fifty years earlier, with a war nobody in Phase I mentioned.
A cult that believes the Force should belong to nobody, and the Jedi who cannot argue with it.
A holy city, a dozen faiths, and a peace conference that does not survive contact.
Phase II escalates, and the Path of the Open Hand stops being a fringe movement.
A year after Starlight fell, and the Republic has lost a quarter of the Outer Rim.
The last book of a five-year, three-phase, four-format publishing experiment.
Who is involved
Set out to kill four Jedi in revenge, and found the man who wanted her to do it.
The twin who went with the Jedi, washed out of the Order, and ended the series holding a red blade.
A Sith who does not want an empire — only the freedom to use his power without being told not to.
From the database
Padawans at the Starlight Beacon station in the golden age of the Jedi, in the comics half of a publishing initiative that ran novels, comics and…
A Jedi and a private investigator work a murder case together in the golden age of the Republic, in the only Star Wars comic written as a…
The young-readers half of Phase I of The High Republic: a Jedi Padawan crew, a salvage gang called the Nihil and a great deal of Harvey Tolibao ink.
A bounty hunter, a mountain, and something living on it that the locals have stopped trying to name.
The manga arm of The High Republic, following a Jedi on a frontier settlement world where the Nihil raids have already started.
Two issues on the making of Marchion Ro: how the Eye of the Nihil inherited a marauder fleet and turned it into the thing that broke the Jedi.
Porter Engle, the Blade of Bardotta, before he was old: four issues about a Jedi whose gift is killing and who has spent a lifetime trying to make…
Phase II winds the clock back a hundred and fifty years to a Jedi Order that has not yet learned the lessons Phase I will teach it, and to the Path…
Dark Horse takes over The High Republic Adventures from IDW and moves it into Phase II, with Daniel José Older still writing.
Four single-issue snapshots of the galaxy in the year after the fall of Starlight Beacon, each following a different Jedi through the same…
Phase III returns to the immediate aftermath of Phase I: the Nihil’s Stormwall is up, the Republic is cut in half, and the Jedi inside it are hunted.
Twenty issues of Phase III High Republic Adventures: the young Jedi trapped behind the Nihil’s Stormwall, and the uprising they build there.
The only comic tie-in to the Disney+ series The Acolyte: a twenty-seven page one-shot on the history of the Wookiee Jedi Master Kelnacca.
The last Marvel High Republic miniseries: the Jedi behind the Stormwall have become something the people they protect are frightened of, and the…
Subtitled “The Beacon”: the single issue that closes the whole High Republic publishing initiative, five years and three phases after it began.
Written about it
Four honest doors into a shelf that has been growing since 1976, depending on which part of the saga you already like.
Three phases that travel backwards and then forwards again. Here is why publication order wins anyway.